Each ratio of characters has their own values and merits, so you’re free to play how you see fit without feeling like you’re at a disadvantage. While lone characters are incredibly powerful with additional health and maximum damage, teams can switch characters in and out to heal, or use assists to help out in combat. Similarly to Capcom vs SNK and its ratio system, you can either go solo or play as a team of two or three characters. It’s a familiar system, but one that Skullgirls makes its own by incorporating ideas from other games or by introducing its own. Players can tag fighters in or out, with benched fighters recovering health, while assists can be used to extend combos or cover your approach. The core gameplay revolves around the same usual tag fighter mechanics as games like MvC or Dragon Ball FighterZ. Unquestionably, 2nd Encore is the definitive version of Skullgirls available. Skullgirls: 2nd Encore is an enhanced version of the original game, including all previously released characters, a fully voiced story mode, in-depth tutorials and character trials to get you fully acquainted with the mechanics and roster, along with a challenge mode that’ll really test your mettle. You control a team of up to three characters as you do battle to determine who will defeat the monstrous Skullgirl and claim the Skull Heart, an artifact capable of granting your wishes should you be pure of heart. Released in April 2012 for the PS3 and Xbox 360, Skullgirls is a 2D fighting game created in a similar mold to the Marvel vs Capcom series, incorporating aspects from Capcom vs SNK to boot. Now that Skullgirls is available on the Switch, it was definitely worth the wait. After being announced for a February 2019 release, the Switch version was delayed for over half a year, while the also announced Xbox One port has been “ postponed indefinitely due to unforeseen development and production challenges”. It’s been a long time coming, but Lab Zero’s Skullgirls: 2nd Encore is finally available on the Nintendo Switch following a difficult porting process.
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